So, it's been two weeks since Divinity: Original Sin 2 steamed into Early Access. There's been a lot of talk in Larian HQ about how it’s been going, and- well... We love you people!
We love the adventurers that saved Gareth from the ruins.
We love the ones that left him to burn.
We love the rogues that stole everything in Fort Joy.
We love the mages that teleported into situations we never predicted.
We love every heroic gesture, every dastardly deed, every bug uncovered and every dialog you broke because you said "huh, I wonder if they thought of this..." (We hadn’t, but we have now, thanks to you!)
We love that you tell us about the bits of the game that work and we love that you keep hammering at the bits that don't (yet).
But most of all, we love how much YOU love the game.
It's easy for us to spend months staring at our screens, fretting about every little flaw, and some days you forget about how much fun this is. But you people - you wonderful, beautiful people - are the antidote to every glaring mistake and frustrating bug. Each positive review, each forum post about how much fun you had, each tweet laughing about something that you discovered - they're all fuel for the fire that will drive this to be an RPG to remember.
Two weeks ago, tens of thousands of people joined our team, and the strength that you brought with you has invigorated us all. We boast about the community that we have and what you bring to the Larian team, but this time you've just blown us away.
So thank you. From the bottom of our hearts: THANK YOU.
There's still a long way to go - we have maps to make and bugs to fix, but after two weeks of feedback, we’re confident that we're on the right track. And with you all by our side, we're sure that we'll stick to it.
Thank you for taking these first few steps with us; we can't wait to share the rest of the journey with you.
Love and Fireballs,
PS. Just because you get a nice letter, it doesn’t mean we're done. There's still plenty of feedback to give! *Cracks whip.*