Funded by people with good taste!

Look at that!

You are all amazing!

Who would’ve predicted that a pitch built around adding extra dialog options & origin stories to a complex RPG would be capable of mobilizing so many people so fast? For RPG developers like us it's like a dream come true. You are allowing us to create deep complex RPG experiences that we love to make and we're so very grateful to all of you!

Where Divinity: Original Sin took 12 days to reach its funding goal, Divinity: Original Sin 2 was funded in less than 12 hours. Nobody at Larian, except Eric that is, could imagine that we would meet our goal so fast and now that we’ve reached this point, we’re incredibly motivated to take D:OS 2 as far as we can. 

Thank you!!!

Since things went a lot faster than we anticipated, we’ll need a little bit more time to prepare our first big update, but rest assured, it’s coming. 

We’re currently in Seattle, prepping for showing the D:OS 2 prototype at PAX Prime (Booth #6011, Level 6), and our best case scenario was actually that we’d be talking about what’s next near the end of the show ;) 

But you’ve caught us of guard and showed us there was an even better scenario. We’re very happy that you did! 

As a little teaser for PAX, rumour has it that we found a cosplayer who'll be doing the rounds as a wood elf. We haven't spotted him yet but once he pops up, we'll be sure to share a picture with you.

Divinity: Original Sin 2 in the press

Prior to launching our Kickstarter campaign, we've been showing Divinity:Original Sin 2 to the media, and a lot of impressions popped up today. 

"I can't help but think that another Kickstarter success could help make Divinity: Original Sin 2 one of the most engaging RPGs to date." - PC Gamer

This sequel has some wild new ideas and ambitions far beyond the scope of the already-impressive first game” - Polygon

"It’s exactly what I wanted from a sequel" - Rock Paper Shotgun

"If successful Original Sin II is poised to shake up not just isometric RPGs but the whole RPG genre" - PC World

"Divinity: Original Sin 2's narrative is fuelled by dizzying, twisted multiplayer" - Eurogamer

We've also invited the RPGWatch & the RPGCodex to our offices, and they did extensive write-ups.   

Finally, if you speak German, French, Russian or Polish, you may want to check out these hands-ons: PC

Thank you!

We'd also like to extend a  big thank you to our fellow developers who gave us a shout-out today - Harebrained schemesinXile EntertainmentKing Art Games & the Aquanox Team, you guys rock!

In closing - Have a look at take 1

For the last couple of days the hardware gods have been pretty harsh on us, cursing us with broken laptops, hard drives and burned ...things, and they continued their curse today just as we were filming the big moment. Here's the footage as it happened, but you'll notice we had quite a few problems  :)   

That's it for today. We'll be back tomorrow with more, stay tuned. A lot more is coming your way!


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