Kickstarter Update #30 - Occidit Omnes Insectorum
“Welcome to Fort Joy,” the trader growls. “Lookin’ for something to ease the pain?”
You look down at the table before you, covered in miscellaneous odds and ends. You spot a healing potion, a level three club, and a gleaming red apple.
You already have a backpack full of healing potions, and your level two Damoclean Dagger is pretty good, so you don’t need to swap weapons yet, but that apple looks pretty tasty.
You pull out your purse. “How much for the fruit?”
“Welcome to Fort Joy?” asks the trader.
“Lookin’ for something to ease the pain!”
“Yeah, I’m just wondering how much it is for-”
“Welcome. To Fort Joy.”
“Oh you’ve got to be kidding. The dialog’s busted!”
“Lookin’ for someth-”
“I want -- To buy -- This -- Apple.”
“Welcome to Fort-”
You roll your eyes - this is a waste of time! You reach out and grab the apple. But as you do, the world seems to flicker - just for a moment. Looking around, you notice that broken barrels are suddenly mended and misplaced items are back in their rightful places. And that dwarf that kept climbing and falling down the ladder is standing up and dusting himself off.
You feel something clamp down hard on your arm. Looking over, you see the trader gripping your sleeve - the almost-stolen apple in your hand. He picks up the club, pulls you close and growls-
Welcome to Kickstarter Update #30!
It’s been a busy few weeks for us (because of course it has), but we’ve been hard at work prepping for the first patch, which is going out - well, right now. Of course that’s not all we’ve been doing, but we’ll let Swen explain why it’s been an especially hectic time at Larian HQ.
Of course, the big news is that we’ve released our first patch for Divinity: Original Sin 2. This patch is based off weeks of feedback and brings a raft of bug fixes both big and small.
The patch will be automatically applied by Steam, so you don’t have to do anything, but be warned: your saved games will no longer work with the new version of the game.
DO NOT PANIC, if you were in the middle of a game and don’t want to start over, you can switch back to the previous version of the game by:
1) Opening your Steam Library, right clicking Divinity: Original Sin 2, and selecting ‘Properties’.
2) In the properties window, click the “BETAS” tab.
3) Click the drop-down arrow and choose the branch ea_version_1 - For saves with version 126.96.36.1991
4) Click ‘Close’.
Once you’ve done this, Steam will not update your version, so you will be able to load your old savegames, and keep on playing!
Of course, for the majority that upgrade, you'll get the benefit of over 130 changes in this patch, from major bug fixes to minor tweaks. If you want to know every last detail of what's changed, please click here to see the full breakdown.
Early Access: By the Numbers
As well as your feedback on the forums, many of you have also sent us your statistics every time you ended a game of Divinity: Original Sin 2. It's been an education, and really has made a great read.
For example, when you face off against Alexandar at the end of Act 1, on average you'll be wearing 2.2 pieces of armour, juggling 7 weapons (and 3.98 grenades), and will have over 60 items in your backpack, so ... basically, you're a bunch of violent, egomaniacal hoarders. Just our sort of people!
It’s also been a real insight to see where you’re putting your skill points when you’re creating and leveling up your characters. Such as...
But this isn't just for pretty infographics: we can't make a polished, well-balanced game without information like this, so our thanks again to everyone who’s sent us data.
As Swen mentioned, we were at at Igromir in Moscow earlier this month, where we got to show off Divinity: Original Sin 2 to our Russian fans.
We had a fantastic response, with a line that looped around the booth.
It was a great chance to introduce the game to a new audience, but we still had plenty of experienced Divinity players there to keep an eye on us.
Naturally, Dallis was on-hand to make sure security was up to scratch.
And to top it all off, we won Best RPG of the Show!
Working for the Man
Speaking of Russia, if you ever felt the urge to move to Saint Petersburg, then we have good news! We’ve just put up a slew of new job listings up for our Russian office, so check out our jobs page if you want to work with an award-winning RPG studio. (And if your Russian isn't all that great, there are still positions available in Quebec and Dublin too.)
And that’s about it for this update! We’ll have another patch coming soon, and almost certainly another update with it. Until then, we'll keep on hammering at Act 2 and cooking up more surprises. We can’t reveal much right now, but I think it’s safe to say you’re going to love [CENSORED] when we launch it in [CENSORED]. It’ll let you [VERY CENSORED] and you’ll be able to [HOLY CRAP, SO CENSORED] too. But until then, please keep letting us know what’s going wrong (and what’s going right) in our feedback section of the forums.
Happy adventures, folks!
First up, there’s Dungeon Builder: An Isometric Map Maker for Role Players. You won’t be surprised to hear that we’re big fans of tabletop roleplaying games at Larian, so we’ve seen plenty of badly sketched-out rooms and maps in our time. Dungeon Builder wants to make it much easier for your Game Master to prep their games by creating gorgeous, clear isometric maps for your campaign.
And then we have Gamers for Good’s Undertale Charity Fanart Book. Created by the Undertale fanart community, the proceeds from this book will go to help those struggling with mental health issues via the charities Anxiety Gaming, Child’s Play, and Take This. It sounds like a really great cause, and looks like a really great book, so if you’re interested please do check it out.
Finally, we have Wasteland 3. So, what do we need to tell you about Wasteland 3? Absolutely nothing, because you’re all well-informed gamers with your ears to the ground when it comes to the latest RPGs. You know Wasteland 3 - you’re probably already backers! But just in case you need to watch the pitch video one more time: here you go.