The tracks are fresh in the mud, water slowly pooling in the imprint. You raise your head to stare down the path of broken leaves. You'd heard that the AI had been improved in the latest patch, and were looking forward to a challenge, but it looks like this hunt will be as simple as ever...
Patch #3 is out, with a bucket of improvements! We made the AI devious and evil (so it'll kick your ass), we introduced some new areas (so it'll have somewhere scenic to kick your ass), and we balanced and improved a bunch of skills (so it'll be able to kick your ass in new and interesting ways).
Our second patch is jam-packed with improvements and fixes to Divinity: Original Sin 2. So many, in fact, that your game would be seriously broken if you just started off back where you last saved. This means your saved games will be incompatible with this patch. But if you were in the middle of a playthrough and want to continue on to the end, then just follow the instructions below. You won’t have the latest improvements, but you will be able to pick up where you left off.
Welcome to Larian's festive giveaway! From the 1st to the 25th of December we'll be running our own little advent calendar... Kinda. This is no simple "click to open the door and get a prize" advent calendar. Have you seen our games? We'd never make it that easy!
It's time to welcome a new wave of adventurers to Rivellon!
We've just launched Divinity: Original Sin 2 on GOG.com as part of their Games In Development program! This In Development version of the game will include Act 1 of the campaign, which will see you orchestrating a daring escape from a horrifying prison camp, the PVP arena, as and plenty of the goodies what you can look forward to in the final version of the game.
It’s been a busy few weeks for us (because of course it has), but we’ve been hard at work prepping for the first patch, which is going out - well, right now. Of course that’s not all we’ve been doing, but we’ll let Swen explain why it’s been an especially hectic time at Larian HQ.
Disclaimer: The notes below accurately represent the changes implemented at the time of writing. However, last second changes might be made, and you may find rare cases where we've improved the game and not told you about it. So ... you're welcome?