We have so much to talk about today! We’re excited to show you a few things we’ve been working on, some that we’ve mentioned already and some that we have not! In this update we’re talking crafting, spirit talk, controllers, split screens and more!
We noticed a couple things that slipped through the net when releasing our latest patch. Since they were easy to fix and won’t affect your savegames, we didn’t want to delay these fixes until the next patch. So behold, a hotfix!
We’re hard at work finishing the game, so our patch release rate may become slower. But rest assured, it’s because we’re putting all of our resources in making Divinity: Original Sin 2 as awesome as we can. We know you’ve all been eager to progress your adventure, and with this patch we’ve added… A LOT.
We’re really excited to tell you that we finally have a release date for Divinity: Original Sin 2! The vision we shared with you nearly two years ago is close to realisation. We couldn’t have made it this far without our backers, and for that we thank you.
We promised you a bunch of stretch goals, and while we've enjoyed sharing the progress we've made on most of them, there's one that we've been very quiet about. The big one. The $2 million question, so to speak: What about Game Master Mode?